The Gar'sGuide to Ascension |
Because KNOWLEDGE IS POWER |
Deploy Text: Purifying Horror: I have heard the prayers of the cult members and I come to serve and destroy |
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Card Text: Tap and spend 2 Covert resource points to emit a poison gas cloud. All assets in the city who are not immune to poison have a 50% chance of dying. Purifying Horror may only be deployed in a city with a Cult of the Purification. |
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So what is this "Purifying Horror" anyway? Lets put it this way, you
don't want to have one on your hands. A "Purifying Horror" has HP=25,
FP=12, Armor=8, and will generally mess you up. In a recent "world" game, yours truly played a Covert primary, Cyber secondary game, using low-cost-to-deploy coverts as cult members. My B&E Perps, Artemises, and Charles sat dutifully tapped & praying, joined later by a few other assets. The result? EVENTUALLY I was making a horror EVERY THREE TURNS!!! We obviously do NOT want this happening against us! A couple simple counters that you might want to consider:
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Card artwork by B. J. Johnson, ChronX and associated items are trademarked by Genetic Anomalies. |