The Gar's

Guide to Ascension



Because KNOWLEDGE IS POWER




Hot Tip: The SLAM Rocket
From: The Gar

Deploy Text:
Card Text:
SLAM Rocket starts with 3 tokens and can only be deployed in cities with SLAM Launcher. Tap and discard to do 6 points of damage to target base. SLAM Rocket is not protected by bases, connect be a target of Interventions, Enhancements or friendly special abilities, and attacks on it cannot be blocked. If it moves or is untapped at the end of the turn, a token is consumed. If there are no tokens at the end of the turn, it's destroyed.
Things to think about:
  • SLAM Rockets CAN be attacked, and the attacks on them cannot be blocked. Use "Nuke deployment" strategies before moving this puppy in for the kill.
  • You CAN have multiple SLAMs in the air, even from a single launcher. Remember, if it is tapped WITHOUT MOVING, it will not consume a token. Use either general tap capabilities or MECH tap capabilities to keep SLAMs tapped until you are ready for the kill. For example, concussion, and move 4 SLAMs into position.
  • SLAM Rockets lose a token when they move. Make sure you deploy your launcher "within range" of the enemy target!
Card artwork by Bruce Pattnaude, ChronX and associated items are trademarked by Genetic Anomalies.


If you have Ascension Tips, Combos, or suggestions, please email them to: gar@askgar.com and you'll see them here, with your name in glory.

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